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URSA THOR | Concept Art

This was an enemy design that I did for my final class project, which consisted on work in team to design a game and develop its demo. In our case we created Et Machinarum, one game set in a post-apocalyptic world, after effect 2000, in which the humanity has to deal with deadly machines like URSATHOR to survive.
The humanoid design was created by my colleague Sara Felix.

Model sheet / Expression sheet

Model sheet / Expression sheet

Turnaround

Turnaround

Color variation

Color variation

Line up

Line up